Lynx' Adventure
As part of learning Flash development using Flixel as a springboard, I'm attempting to write a game with similar controls to the battle / side-view mode in "Zelda II: The Adventure of Link". OddNo1IsHere will be doing the artwork and Fuquinn will be doing the music. I may tap DaHimura for level design, but I haven't decided yet.
Anyway, I've got the control structure about half done (he can move left to right). I need to implement a simple level and stage-level collision. Once that's ready, I can add jumping (can't jump if you can't feel the ground, and can't have meaningful gravity if there's no ground to fall to).
Anyway, I'm excited about diving into a type of development I've never tried before.
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